Dec 06, 2005, 08:13 PM // 20:13
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#21
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Lion's Arch Merchant
Join Date: Dec 2005
Location: potland,oregon
Guild: Through the eyes of the dragon [eyes]
Profession: E/W
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i agree. and i think the illusion class should be looked at too.
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Dec 06, 2005, 08:18 PM // 20:18
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#22
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Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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Hehe, illusion got kinda shafted with the change to Mantra of Persistance.
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Dec 06, 2005, 09:19 PM // 21:19
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#23
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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I love being a mesmer, but the high cost of spells and long regen, plus the lousy primary attribute and crummy energy management makes it less fun. Plus the fact that mesmer elites are TERRIBLE.
it makes it very difficult to battle outside of 1 on 1 situations (a mesmer can defeat any class 1 on 1, imo)
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Dec 06, 2005, 09:25 PM // 21:25
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#24
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Lion's Arch Merchant
Join Date: Nov 2005
Location: marhans grottoooo
Guild: Empires of Underworld [EoU]
Profession: R/Me
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[QUOTE=
Here's my beef:
Elementalists have energy regen from their primary attribute
QUOTE]
since when to eles get energy regen from primary? they just get more energy, not more energy regen.....
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Dec 06, 2005, 09:26 PM // 21:26
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#25
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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Quote:
Originally Posted by lyra_song
it makes it very difficult to battle outside of 1 on 1 situations (a mesmer can defeat any class 1 on 1, imo)
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As long as he knows who the person is ahead of time, and takes the right skills...
But isn't that sort of true for all profs?
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Dec 07, 2005, 07:38 AM // 07:38
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#26
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Wilds Pathfinder
Join Date: Nov 2005
Location: Australia
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I've gone into battle plenty of times with only Domination skills on.
Guilt and Shame can easily keep my energy above 25%, whilst simultaneously draining the enemy. They're good skills.
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Dec 07, 2005, 08:16 AM // 08:16
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#27
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Jungle Guide
Join Date: Nov 2005
Profession: W/Mo
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/signed
Epinephrine, you're right. It is a lot more interesting to take mesmers as a secondary than as a primary. You'll get the Energy managing of your primary plus the one from Inspiration magic. Fast Casting is powerful, but to my mind not so much. Mesmers has already quick-casted interrupts (Power Drain/LEak/Block), so.... Excepted for particular situations (like Resmers), I think it simply the worst primary attribute of all classes, (comparatively I mean, it has its uses, but others primary are more interesting).
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